Arma 3 Epoch Released

  • Arma 3 Epoch Released

    Our Epoch Chernarus Server is running the latest version!


    Client Changes:

    • [Added] Epoch: Configurator menu:
    • [Added] Fishing Pole and ocean fishing, also added crafting recipes to allow cooking fish.
    • [Added] Workbench storage device added and used as a nearby crafting requirement for most Kit based crafting options.
    • [Added] New secure storage device: The Epoch Safe.
    • [Added] Totally new crafting system and UI by Raymix.
    • [Added] Epoch variant of the unarmed Strider vehicle. (I_MRAP_03_EPOCH)
    • [Added] Broad Sword Melee weapon that can chop down trees and mine rocks.
    • [Added] Halloween Clown mask and re-added to loot tables: Wolf/Pumpkin masks as well as Meeps Candy.
    • [Fixed] Unable to remove lit fireplace.
    • [Fixed] Group members unable to lock a Lockbox or Safe that was placed by the group leader.
    • [Fixed] Shadow artifact at top of Jammer.
    • [Fixed] Reduce client fps lag when first joining the server by preloading objects before exiting loading screen.
    • [Fixed] Being unable to remove a solar generator.
    • [Fixed] Angry Pumpkin mask was incorrectly visible in first person.
    • [Fixed] Issue with Headless clients being treated as players. @dayzai/Face
    • [Changed] Removed debug hint text for 3d rotation of objects as it was not needed.
    • [Changed] Re-enable Move button, this system will stay and be refined in the next few patches.

    Server Changes:
    • [Added] Example "Epoch Event" Code to provide an example on how to broadcast a message to all players using BE.
    • [Added] 'CfgTraderLimits' config can control stock limit per trader per item. Default is 100 per item class per trader.
    • [Added] storedVehicleLimit variable in CfgEpochServer can now control the total max allowed vehicles on traders. Default limit is 20.
    • [Fixed] Logging to the database was not working due to missing function.
    • [Fixed] Issue when trading vehicles that caused the trader data to save data to the wrong slot.
    • [Fixed] Added missing prices for female vests.
    • [Fixed] Error Generic error in expression in EPOCH_server_repairVehicle.
    • [Changed] Reworked secure data storage system to be more reliable. (NOTE: This may cause issues with existing lockboxes spawn on the ground with incorrect orientation.)
    • [Changed] Base building maintain option now also maintains storage devices.
    • [Changed] Moved vehicle spawn config that controls how many vehicles can spawn at different location types to settings pbo. See new vehicleSpawnTypes array in the (WorldName).hpp config.
    • [Changed] Use new sort command instead of BIS_fncSortBy.
    • [Changed] Use new worldSize command as default if maps worldSize setting in CfgEpoch does not exist.
    • [Info] Removed old .bikey and added new one for 0340.
    • [Info] The source code for the a3_epoch_server.pbo is now on the GitHub.

    5,419 times read

Comments 0

No Comments available